2/8/2024 0 Comments Project cars imagesInconsistent handling, inadequate gamepad support, dim-witted AI, and numerous, disruptive bugs regularly plagued the experience. Click image to view in full screenįor all its strengths, however, the first Project Cars was hindered by some notable flaws. It's a singular, almost assuredly niche thrill yet it was this focus on learning and adapting to the various intricacies of both car and track that made Project Cars so appealing-and which still rings true in its sequel. Before long I wasn't just completing laps without incident, but setting competitive times to rival the competition, and fondly recalling similar moments throughout my time with Slightly Mad's first game in the series. With each passing lap I gradually became more accustomed to Knockhill's tricky corners, learning how to approach each one with guile and gusto. I started tuning my Formula Rookie car to adjust to the particularities of this charming British track, softening the anti-roll bar to limit oversteering, and adjusting gear ratios to get a tad more speed down the straights. It was not the start I had envisioned, and I could have let it get to me-thwarted, as I was, by a quick sprint around the Scottish countryside. The blind turns and fluctuating elevations of Scotland's Knockhill Racing Circuit played havoc with my rusty skills, as I spun out myriad times throughout my first practice session, making the trackside gravel my undesirable home. After a couple of years away from the wheel of Slightly Mad Studios' simulation racing series, getting reacquainted with its uncompromising style was no easy feat. For some reason, most cars are set to ‘loose’ for their default setups, which you may prefer but doesn’t help the learning curve.My first race in Project Cars 2 was a learning experience, to say the least. As far as I can tell the vast majority of bugs have been eradicated, though some of the AI driving can be a bit wobbly, but usually just makes them easier to pass. Are there any downsides to Project Cars 2 ?Īs good as PC2 is, it’s not perfect, but mainly just needs a bit of care. There are a number of side events that quickly open up as you go along that provide access to different cars and tracks to give you a taste of more exciting machinery. Now you can choose to start at the top and jump into prototypes if you so wish, or you can elect to start in go karts, sports car or touring cars and progress along a different career pathway. Clear improvements have been made from the first Project Cars, which was quite linear in how it made you progress. There are so many cars and tracks that simply sampling them all in free practice or custom races should keep you occupied, but dive into the Career mode and you have the chance to progress up the motorsport ladder. Even without the DLC there is an incredible array of machinery available to sample it’s far too extensive to list here, but think of a racing category (Ind圜ar, Group C, Group A, historic F1, production cars, Rallycross, LMP1/2/3 and much, much more) and it’s likely to be represented here. Messages of concern to Simply Mad Studio on social media were not responded to but clearly taken to heart, as upon re-installation (along with a colossal 60GB of updates) Project Cars 2 is the racing sim it should’ve been from the start. As an avid fan of the original Project Cars I bought the sequel as soon as it came out only to be left disheartened by weird handling quirks: the Lamborghini Huracan would power oversteer wildly and uncontrollably in every gear and the GT3 race cars would spear off the road at high speed, just when you’d expect downforce to stick them to the road.Īssetto Corsa Competizione review: Blancpain GT racing on PC My initial experience wasn’t so pleasant. Wheels are supported and, to be frank, are a must. Visit the Project Cars website (for the required PC specs. Virtual reality is supported with HTC Vive and Oculus Rift and triple-screen is also supported for PC users. Project Cars 2 is compatible with Microsoft Windows, Xbox One and Playstation 4.
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